Development of Sonic Generations began after the completion of Sonic Unleashed in 2009, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game. The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games. The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones. The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game re-imagine previous entries in high-quality graphics. A port for Microsoft Windows was also made; development was handled by Devil's Details. Dimps assisted production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique and celebrate Sonic's portable history. A version for the Wii was planned, but was eventually abandoned due to hardware constraints. Versions for the Nintendo DS and PlayStation Portable (PSP) were also scrapped.
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